The project ‘Computational thinking and coding - literacy of the future’ aims to increase practical digital skills of students and equip teachers with innovative and effective teaching methods to support STEM education.The project views computational thinking and coding issues as the basis for future education, lifelong learning and future jobs. Computational thinking and coding knowledge of students is too theoretical and teachers lack innovative and effective teaching methods. Students are lacking in their skills of effective use of ICT, development of ideas and technology as a tool for creation while teachers lack competence in teaching computational thinking and coding subjects.
The project's objective is to foster innovative, out-of-the-box thinking, appealing to young minds who are more and more demanding and not interested in traditional methods used at schools and to equip teachers with innovative teaching tools. The project is innovative because it introduce and test out innovative methods of teaching STEM subjects, computational thinking and coding skills (innovative multidisciplinary approach aiming at interconnection between scientific knowledge and coding skills in preventing/solving everyday problems). It makes use of the newest technological innovations and tools to develop and improve digital skills and ICT understanding. It emphasizes Problem- Based Learning (PBL) and collaborative problem solving as effective tools for creative thinking. The target groups are young teenagers (12-15), for whom digital skills education intermingled with STEM courses is something new and unavailable within the regular school curricula, and Science, English and IT teachers who will learn how to put this idea into practice.
Project partners closely cooperate with local companies and specialists to make the interconnection between STEM and entrepreneurial education most effective. In technology-oriented world, engaging students in designing simple devices, using videos involving peer teaching and using technological innovations will stimulate their minds to perceive environmental issues more practically and attractively. Project activities are a grassroot initiative triggering off new approaches and changes in scientific curriculum to make it more practical and efficient. Cooperation with local institutions, educational centres and companies will enhance the participants’ practical skills and become the basis for future cooperation in the field of creating new values with coding, creating software, creating robots etc. and changing the world. LTT activities make it easier for the target groups to exchange ideas and practical experience, especially since some partners in the project canoffer facilities and equipment unavailable to others (3D print, Arduino, Ergobot, Raspberry PI, Ozobot, micro:bit, Codey Rocky). A multimedia teaching aid base are available to all partners and anyone interested in practical computational thinking and coding education.
The project bring longer term benefits. Activities promoting practical computational thinking and coding skills are part of school curricula and cooperation with local institutions are continued. Project online groups are active creating background for further discussions and future cooperation. Students become familiar with culture and natural heritage of other countries and break down barriers and prejudices between nations. They improve linguistic skills, which will facilitate creating new EU program projects in the field of education through exchange of good practices. All participants learn that despite cultural diversities we all have the same goal as responsible European citizens. All the project participants get the knowledge and skills, power to become creators, to bring changes to the world. Bringing ideas to life with coding!